LOW-PRIM

MANSION

by

Suzie Larsen

Free Information This Section

Suzie Larsen as she appears in Second Life

       
(click on picture for a larger view).

Low-Prim Mansion

 

 

  Getting started on YOUR mansion

Yes, it is easier to simply buy our mansion house kit - since it contains the textured walls, interior windows, foundation, roofing, and teleport code to change floors and even to go through doorways, ignoring (shudder!) some difficult door code that we have seen.

The steps in order I think.  More on these below:

  1. Repeat to yourself 10 times "I can do this thing!"
  2. Plan out the pieces before building
  3. Prepare the land
  4. Learn how to use the Second Life camera
  5. "Trust the Math", Luke
  6. Texture and picture
  7. The !@I(I#@! horrible door issue !!!
  8. Add finishing touches to suit
  9. Lock it down!

2. the Plan.  I assume you now have your confidence.  If you are after space, recall that 10 meters by 10 meters is the largest single piece.  Recall also that two stories or more (as in real life) lead to the most useable square footage under roof at the least price. What pieces will you need?  One ground slab?  Four walls?  one second floor floor piece? one roof?

 

 

       
  3.  Prepare the Ground.  Like with many things in life, this is easy after the first time you do it.  Remember that only the owner of land can grade or change it.  I would suggest getting the ground as flat as possible on at least the house area.  This may take practice, but is just not that bad after practice.

4. Learn the Camera - The camera is under views in Second Life (I think).  when on, it places a small control panel on your computer screen.  Practice using it and every control on it.  You will find that you can get much greater views of items than just by looking through the avatar.

5.  Math as a Help - As you use create to create an object, likely mostly using the square as a starting point, note that you can not only visually modify this part by stretching it, but that you can simply add values in on the object page (you have to click "more below" to see this).  Note that the top three x/y/z values are the location of that object in the world.  The bottom three are the size of the object in meters.  Know also that for position that Second Life always refers to the exact center of the object.  Now z is always the distance up.  x and y will be width or length depending on how you are viewing the object.  Those skilled in math could simply figure out ahead of time the locations for each piece.  Note that the pieces mostly stay where you put them.  No nails or glue required.  They will even stay in space with nothing underneath them.  Consider making the foundation 0.5 meters high (for an example) and the walls 0.1 meters thick.  Note also that if you need to rotate a part, that there is also a simple rotation command under the object editing.

6. Texture and Picture - If you used the default object color for the cube object to start with, you no doubt saw it looked like wood.  That might work for you.  However, note that there is a texture page for each object after you begin editing it.  You can select a texture from the library, such as bricks, glass, tile or whatever.  This may not be immediately clear at the start, but you can also upload a jpg picture, such as one with bricks and windows and flower boxes or shutters to Second Life.  You can then simply move this picture from your inventory onto a side of an object that you select.

7.The Door Issue -  Ah yes, the horrible door issue.  You likely will need to make one wall shorter than the others, leaving perhaps a meter wide for a door, and perhaps 2 meters high.  Then use a construction piece over the door that will take up the space to the roof.  Several places in Second Life sell doors that can be locked with code.  In our house kit, we make it easier with a pre-measured area for above the door, and also a door itself.  In the case of our kit, we use teleport code to go in or out, keeping things very simple yet effective.

8.  Finishing Touches - Add paintings or furniture or other to suit.

9.  Lock it Down! - When you are done and like your work, at least for the time being, go back and edit each object and check "locked". While usually only the owner can more a piece she or he has created, locking it down may prevent you accidentally moving your own house walls accidentally when you wished to move a very different object.

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