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3. Prepare the Ground. Like
with many things in life, this is easy after the first time you
do it. Remember that only the owner of land can grade or
change it. I would suggest getting the ground as flat as
possible on at least the house area. This may take
practice, but is just not that bad after practice. 4. Learn
the Camera - The camera is under views in Second Life (I
think). when on, it places a small control panel on your
computer screen. Practice using it and every control on
it. You will find that you can get much greater views of
items than just by looking through the avatar.
5. Math as a Help - As you use create to create
an object, likely mostly using the square as a starting point,
note that you can not only visually modify this part by
stretching it, but that you can simply add values in on the
object page (you have to click "more below" to see this).
Note that the top three x/y/z values are the location of that
object in the world. The bottom three are the size of the
object in meters. Know also that for position that Second
Life always refers to the exact center of the object. Now
z is always the distance up. x and y will be width or
length depending on how you are viewing the object. Those
skilled in math could simply figure out ahead of time the
locations for each piece. Note that the pieces mostly stay
where you put them. No nails or glue required. They
will even stay in space with nothing underneath them.
Consider making the foundation 0.5 meters high (for an example)
and the walls 0.1 meters thick. Note also that if you need
to rotate a part, that there is also a simple rotation command
under the object editing.
6. Texture and Picture - If you used the default
object color for the cube object to start with, you no doubt saw
it looked like wood. That might work for you.
However, note that there is a texture page for each object after
you begin editing it. You can select a texture from the
library, such as bricks, glass, tile or whatever. This may
not be immediately clear at the start, but you can also upload a
jpg picture, such as one with bricks and windows and flower
boxes or shutters to Second Life. You can then simply move
this picture from your inventory onto a side of an object that
you select.
7.The Door Issue - Ah yes, the horrible door
issue. You likely will need to make one wall shorter than
the others, leaving perhaps a meter wide for a door, and perhaps
2 meters high. Then use a construction piece over the door
that will take up the space to the roof. Several places in
Second Life sell doors that can be locked with code. In
our house kit, we make it easier with a pre-measured area for
above the door, and also a door itself. In the case of our
kit, we use teleport code to go in or out, keeping things very
simple yet effective.
8. Finishing Touches - Add paintings or
furniture or other to suit.
9. Lock it Down! - When you are done and like
your work, at least for the time being, go back and edit each
object and check "locked". While usually only the owner can more
a piece she or he has created, locking it down may prevent you
accidentally moving your own house walls accidentally when you
wished to move a very different object.
Return to main screen
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